ShoreCast
ShoreCast is a mobile application for monitoring changes in the coastline in the Norfolk region. It works in combination with a Raspberry Pi device that collects environmental data and transfers it to the app. Users can record changes in cliffs and track how they evolve over time.
The project was created during a university hackathon and developed over the course of three days. The team consisted of seven people, including frontend and backend developers and project managers. I was the sole UX/UI designer and was fully responsible for the user experience, app structure, visual style, and clarity of information presentation.
Project Summary
Problem
Coastal erosion in Norfolk affects the environment, infrastructure, and property value. However, official erosion data is updated infrequently and does not reflect current conditions. As a result, people make important decisions based on outdated information, often leading to financial loss and late responses to environmental risk.
Providing access to up-to-date, data-driven insights helps people make safer and more informed decisions near coastal cliffs. ShoreCast is designed for property buyers and homeowners, environmental specialists, and local residents who can contribute data.
Impact and Audience
Solution Overview
ShoreCast combines environmental data collection and visualisation in a mobile app. A Raspberry Pi device records environmental data and transfers it to the app, where changes in the coastline can be explored over time.
User flows
This flow shows how users can capture and submit coastline data using their mobile device.
Secondary user flow: contributing data
This flow shows how users explore coastline changes over a selected time period.
Primary user flow: exploring coastline changes
The project resulted in a clear product concept with defined user flows. Working under strict time constraints as the sole designer strengthened my ability to prioritise problems and communicate complex information through design.
Design Approach
The project resulted in a clear product concept with defined user flows. Working under strict time constraints as the sole designer strengthened my ability to prioritise problems and communicate complex information through design.
Outcome and Learnings